Day 5: The Prague Silence
The Prague Silence: Tracking the Lost Twelve
Before Mac ever set foot in Prague, twelve EPF operators vanished into the shutdown. No bodies. No final transmissions. Just a spreading island of silence where there should have been noise.
For three weeks, Prague behaved like a city under a blanket—signals dropped, cameras blinked out, and every attempt at remote recon hit the same dead wall. EPF did what it always does: turned chaos into a map.
Dead Zones and Vanishing Signals
The first clue wasn’t a scream—it was the absence of one. Intelligence plotted:
- Signal dead zones where comms cut without technical cause.
- Repeating failure points along key tram lines and alleys.
- CCTV gaps patterned like something was eating the grid.
The missing team’s last partial logs ended near one of these dead clusters. Their final words didn’t describe a visible enemy—only pressure, like the city itself was leaning in.
Gabriel and the Cathedral Pull
Gabriel felt it first: St. Vitus calling like a corrupted star. The resonance was wrong—sacred geometry bent, not broken. Olyana cross-referenced old Carpathian sigils with the Prague overlays and found something worse than random: mimicry.
Whatever took the twelve wanted EPF to look the wrong way. Mac didn’t have that luxury. Prague was no longer just a city—it was a hunting ground.
Dead Zone Map
Below is the simplified dead-zone overlay used in the initial Children of Eden brief:
Save this for your own reference:

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