Day 5: The Prague Silence

The Prague Silence: Tracking the Lost Twelve

Before Mac ever set foot in Prague, twelve EPF operators vanished into the shutdown. No bodies. No final transmissions. Just a spreading island of silence where there should have been noise.

For three weeks, Prague behaved like a city under a blanket—signals dropped, cameras blinked out, and every attempt at remote recon hit the same dead wall. EPF did what it always does: turned chaos into a map.

Dead Zones and Vanishing Signals

The first clue wasn’t a scream—it was the absence of one. Intelligence plotted:

  • Signal dead zones where comms cut without technical cause.
  • Repeating failure points along key tram lines and alleys.
  • CCTV gaps patterned like something was eating the grid.

The missing team’s last partial logs ended near one of these dead clusters. Their final words didn’t describe a visible enemy—only pressure, like the city itself was leaning in.

Gabriel and the Cathedral Pull

Gabriel felt it first: St. Vitus calling like a corrupted star. The resonance was wrong—sacred geometry bent, not broken. Olyana cross-referenced old Carpathian sigils with the Prague overlays and found something worse than random: mimicry.

Whatever took the twelve wanted EPF to look the wrong way. Mac didn’t have that luxury. Prague was no longer just a city—it was a hunting ground.

Dead Zone Map

Below is the simplified dead-zone overlay used in the initial Children of Eden brief:

Save this for your own reference:

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